fn render_resolution_path(
ctx: RenderContext<'_>,
path_ctx: &PathCompletionCtx<'_>,
local_name: Name,
import_to_add: Option<LocatedImport>,
resolution: ScopeDef,
) -> Builderfn render_resolution_path(
ctx: RenderContext<'_>,
path_ctx: &PathCompletionCtx<'_>,
local_name: Name,
import_to_add: Option<LocatedImport>,
resolution: ScopeDef,
) -> Builder