Digging Into the Traits for Async
Throughout the chapter, we have used the Future
, Pin
, Unpin
, Stream
, and
StreamExt
traits in various ways. So far, though, we have avoided digging too
far into the details of how they work or how they fit together. Much of the time
when writing Rust day to day, this is fine. Sometimes, though, you will hit
situations where understanding a few more of these details matters. In this
section, we will dig down enough further to help with those situations—while
still leaving the really deep dive for other documentation!
Future
Back in Futures and the Async Syntax, we noted that Future
is a trait. Let’s start by taking a closer look at how it works. Here is how
Rust defines a Future
:
#![allow(unused)] fn main() { use std::pin::Pin; use std::task::{Context, Poll}; pub trait Future { type Output; fn poll(self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<Self::Output>; } }
That trait definition includes a bunch of new types and also some syntax we have not seen before, so let’s walk through the definition piece by piece.
First, Future
’s associated type Output
says what the future resolves to.
This is analogous to the Item
associated type for the Iterator
trait.
Second, Future
also has the poll
method, which takes a special Pin
reference for its self
parameter and a mutable reference to a Context
type,
and returns a Poll<Self::Output>
. We will talk a little more about Pin
and
Context
later in the section. For now, let’s focus on what the method returns,
the Poll
type:
#![allow(unused)] fn main() { enum Poll<T> { Ready(T), Pending } }
This Poll
type is a lot like an Option
: it has one variant which has a value
(Ready(T)
), and one which does not (Pending
). It means something quite
different, though! The Pending
variant indicates that the future still has
work to do, so the caller will need to check again later. The Ready
variant
indicates that the Future
has finished its work and the T
value is
available.
Note: With most futures, the caller should not call poll
again after the
future has returned Ready
. Many futures will panic if polled again after
becoming ready! Futures which are safe to poll again will say so explicitly in
their documentation. This is similar to how Iterator::next
behaves!
Under the hood, when you see code which uses await
, Rust compiles that to code
which calls poll
. If you look back at Listing 17-4, where we printed out the
page title for a single URL once it resolved, Rust compiles it into something
kind of (although not exactly) like this:
match page_title(url).poll() {
Ready(page_title) => match page_title {
Some(title) => println!("The title for {url} was {title}"),
None => println!("{url} had no title"),
}
Pending => {
// But what goes here?
}
}
What should we do when the Future
is still Pending
? We need some way to try
again… and again, and again, until the future is finally ready. In other words,
a loop:
let mut page_title_fut = page_title(url);
loop {
match page_title_fut.poll() {
Ready(value) => match page_title {
Some(title) => println!("The title for {url} was {title}"),
None => println!("{url} had no title"),
}
Pending => {
// continue
}
}
}
If Rust compiled it to exactly that code, though, every await
would be
blocking—exactly the opposite of what we were going for! Instead, Rust needs
makes sure that the loop can hand off control to something which can pause work
on this future and work on other futures and check this one again later. That
“something” is an async runtime, and this scheduling and coordination work is
one of the main jobs for a runtime.
Recall our description (in the Counting section) of waiting on
rx.recv
. The recv
call returns a Future
, and awaiting it polls it. In our
initial discussion, we noted that a runtime will pause the future until it is
ready with either Some(message)
or None
when the channel closes. With our
deeper understanding of Future
in place, and specifically Future::poll
, we
can see how that works. The runtime knows the future is not ready when it
returns Poll::Pending
. Conversely, the runtime knows the future is ready and
advances it when poll
returns Poll::Ready(Some(message))
or
Poll::Ready(None)
.
The exact details of how a runtime does that are more than we will cover in even this deep dive section. The key here is to see the basic mechanic of futures: a runtime polls each future it is responsible for, putting it back to sleep when it is not yet ready.
Pinning and the Pin and Unpin Traits
When we introduced the idea of pinning, while working on Listing 17-17, we ran into a very gnarly error message. Here is the relevant part of it again:
error[E0277]: `{async block@src/main.rs:8:23: 20:10}` cannot be unpinned
--> src/main.rs:46:33
|
46 | trpl::join_all(futures).await;
| ^^^^^ the trait `Unpin` is not implemented for `{async block@src/main.rs:8:23: 20:10}`, which is required by `Box<{async block@src/main.rs:8:23: 20:10}>: std::future::Future`
|
= note: consider using the `pin!` macro
consider using `Box::pin` if you need to access the pinned value outside of the current scope
= note: required for `Box<{async block@src/main.rs:8:23: 20:10}>` to implement `std::future::Future`
note: required by a bound in `JoinAll`
--> /Users/chris/.cargo/registry/src/index.crates.io-6f17d22bba15001f/futures-util-0.3.30/src/future/join_all.rs:29:8
|
27 | pub struct JoinAll<F>
| ------- required by a bound in this struct
28 | where
29 | F: Future,
| ^^^^^^ required by this bound in `JoinAll`
Some errors have detailed explanations: E0277, E0308.
For more information about an error, try `rustc --explain E0277`.
When we read this error message carefully, it not only tells us that we need to
pin the values but also us why pinning is required. The trpl::join_all
function returns a struct called JoinAll
. That struct in turn is generic over
a type F
, which is constrained to implement the Future
trait. Finally,
directly awaiting a Future requires that the future in question implement the
Unpin
trait. That’s a lot! But we can understand it, if we dive a little
further into how the Future
type actually works, in particular around
pinning.
Let’s look again at the definition of Future
:
#![allow(unused)] fn main() { use std::pin::Pin; use std::task::{Context, Poll}; pub trait Future { type Output; // Required method fn poll(self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<Self::Output>; } }
The cx
parameter and its Context
type is interesting, but is beyond the
scope of this chapter: you generally only need to worry about it when writing a
custom Future
implementation.
Instead, we will focus on the type for self
. This is the first time we have
seen a method where self
has a type annotation. A type annotation for self
is similar to type annotations for other function parameters, with two key
differences. First, when we specify the type of self
like this, we are telling
Rust what type self
must be to call this method. Second, a type annotation on
self
cannot be just any type. It is only allowed to be the type on which the
method is implemented, or a reference or smart pointer to that type, or a Pin
wrapping a reference to that type. We will see more on this syntax in Chapter
18. For now, it is enough to know that if we want to poll a future (to check
whether it is Pending
or Ready(Output)
), we need a mutable reference to the
type, which is wrapped in a Pin
.
Pin
is a wrapper type. In some ways, it is like the Box
, Rc
, and other
smart pointer types we saw in Chapter 15, which also wrap other types. Unlike
those, however, Pin
only works with pointer types like references (&
and
&mut
) and smart pointers (Box
, Rc
, and so on). To be precise, Pin
works
with types which implement the Deref
or DerefMut
traits, which we covered in
Chapter 15. You can think of this restriction as equivalent to only working with
pointers, though, since implementing Deref
or DerefMut
means your type
behaves like a pointer type. Pin
is also not a pointer itself, and it does not
have any behavior of its own like the ref counting of Rc
or Arc
. It is
purely a tool the compiler can use to uphold the relevant guarantees, by
wrapping pointers in the type.
Recalling that await
is implemented in terms of calls to poll
, this starts
to explain the error message we saw above—but that was in terms of Unpin
, not
Pin
. So what exactly are Pin
and Unpin
, how do they relate, and why does
Future
need self
to be in a Pin
type to call poll
?
In Our First Async Program, we described how a series of await points in a future get compiled into a state machine—and noted how the compiler helps make sure that state machine follows all of Rust’s normal rules around safety, including borrowing and ownership. To make that work, Rust looks at what data is needed between each await point and the next await point or the end of the async block. It then creates a corresponding variant in the state machine it creates. Each variant gets the access it needs to the data that will be used in that section of the source code, whether by taking ownership of that data or by getting a mutable or immutable reference to it.
So far so good: if we get anything wrong about the ownership or references in a
given async block, the borrow checker will tell us. When we want to move around
the future that corresponds to that block—like moving it into a Vec
to pass to
join_all
, the way we did back in—things get trickier.
When we move a future—whether by pushing into a data structure to use as an
iterator with join_all
, or returning them from a function—that actually means
moving the state machine Rust creates for us. And unlike most other types in
Rust, the futures Rust creates for async blocks can end up with references to
themselves in the fields of any given variant, as in Figure 17-3 (a simplified
illustration to help you get a feel for the idea, rather than digging into what
are often fairly complicated details).
By default, though, any object which has a reference to itself is unsafe to move, because references always point to the actual memory address of the thing they refer to. If you move the data structure itself, those internal references will be left pointing to the old location. However, that memory location is now invalid. For one thing, its value will not be updated when you make changes to the data structure. For another—and more importantly!—the computer is now free to reuse that memory for other things! You could end up reading completely unrelated data later.
In principle, the Rust compiler could try to update every reference to an object every time it gets moved. That would potentially be a lot of performance overhead, especially given there can be a whole web of references that need updating. On the other hand, if we could make sure the data structure in question does not move in memory, we do not have to update any references. This is exactly what Rust’s borrow checker requires: you cannot move an item which has any active references to it using safe code.
Pin
builds on that to give us the exact guarantee we need. When we pin a
value by wrapping a pointer to that value in Pin
, it can no longer move. Thus,
if you have Pin<Box<SomeType>>
, you actually pin the SomeType
value, not
the Box
pointer. Figure 17-5 illustrates this:
In fact, the Box
pointer can still move around freely. Remember: we care about
making sure the data ultimately being referenced stays in its place. If a
pointer moves around, but the data it points to is in the same place, as in
Figure 17-6, there is no potential problem. (How you would do this with a Pin
wrapping a Box
is more than we will get into in this particular discussion,
but it would make for a good exercise! If you look at the docs for the types as
well as the std::pin
module, you might be able to work out how you would do
that.) The key is that the self-referential type itself cannot move, because it
is still pinned.
However, most types are perfectly safe to move around, even if they happen to be
behind a Pin
pointer. We only need to think about pinning when items have
internal references. Primitive values like numbers and booleans do not have any
internal structure like that, so they are obviously safe. Neither do most types
you normally work with in Rust. A Vec
, for example, does not have any internal
references it needs to keep up to date this way, so you can move it around
without worrying. If you have a Pin<Vec<String>>
, you would have to do
everything via the safe but restrictive APIs provided by Pin
, even though a
Vec<String>
is always safe to move if there are no other references to it. We
need a way to tell the compiler that it is actually just fine to move items
around in cases like these. For that, we have Unpin
.
Unpin
is a marker trait, like Send
and Sync
, which we saw in Chapter 16.
Recall that marker traits have no functionality of their own. They exist only to
tell the compiler that it is safe to use the type which implements a given trait
in a particular context. Unpin
informs the compiler that a given type does
not need to uphold any particular guarantees about whether the value in
question can be moved.
Just like Send
and Sync
, the compiler implements Unpin
automatically for
all types where it can prove it is safe. Implementing Unpin
manually is unsafe
because it requires you to uphold all the guarantees which make Pin
and
Unpin
safe yourself for a type with internal references. In practice, this is
a very rare thing to implement yourself!
To make that concrete, think about a String
: it has a length and the Unicode
characters which make it up. We can wrap a String
in Pin
, as seen in Figure
17-7. However
This means that we can do things like replace one string with another at the
exact same location in memory as in Figure 17-8. This does not violate the Pin
contract because String
—like most other types in Rust—implements Unpin
,
because it has no internal references that make it unsafe to move around!
Now we know enough to understand the errors reported for that join_all
call
from back in Listing 17-17. We originally tried to move the futures produced by
an async blocks into a Vec<Box<dyn Future<Output = ()>>>
, but as we have seen,
those futures may have internal references, so they do not implement Unpin
.
They need to be pinned, and then we can pass the Pin
type into the Vec
,
confident that the underlying data in the futures will not be moved.
Pin
and Unpin
are mostly important for building lower-level libraries, or
when you are building a runtime itself, rather than for day to day Rust code.
When you see them, though, now you will know what to do!
Note: This combination of Pin
and Unpin
allows a whole class of complex
types to be safe in Rust which are otherwise difficult to implement because
they are self-referential. Types which require Pin
show up most commonly
in async Rust today, but you might—very rarely!—see it in other contexts, too.
The specifics of how Pin
and Unpin
work, and the rules they are required
to uphold, are covered extensively in the API documentation for std::pin
, so
if you would like to understand them more deeply, that is a great place to
start.
If you want to understand how things work “under the hood” in even more detail, the official Asynchronous Programming in Rust book has you covered:
The Stream Trait
Now that we have a deeper grasp on the Future
, Pin
, and Unpin
traits, we
can turn our attention to the Stream
trait. As described in the section
introducing streams, streams are like asynchronous iterators. Unlike Iterator
and Future
, there is no definition of a Stream
trait in the standard library
as of the time of writing, but there
is a very common definition used throughout the ecosystem.
Let’s review the definitions of the Iterator
and Future
traits, so we can
build up to how a Stream
trait that merges them together might look. From
Iterator
, we have the idea of a sequence: its next
method provides an
Option<Self::Item>
. From Future
, we have the idea of readiness over time:
its poll
method provides a Poll<Self::Output>
. To represent a sequence of
items which become ready over time, we define a Stream
trait which puts those
features together:
#![allow(unused)] fn main() { use std::pin::Pin; use std::task::{Context, Poll}; trait Stream { type Item; fn poll_next( self: Pin<&mut Self>, cx: &mut Context<'_> ) -> Poll<Option<Self::Item>>; } }
The Stream
trait defines an associated type Item
for the type of the items
produced by the stream. This is like Iterator
: there may be zero to many of
these, and unlike Future
, where there is always a single Output
(even if it
the unit type ()
).
Stream
also defines a method to get those items. We call it poll_next
, to
make it clear that it polls like Future::poll
and produces a sequence of items
like Iterator::next
. Its return type combines Poll
with Option
. The outer
type is Poll
, since it has to be checked for readiness, just like a future.
The inner type is Option
, since it needs to signal whether there are more
messages, just like an iterator.
Something very similar to this will likely end up standardized as part of Rust’s standard library. In the meantime, it is part of the toolkit of most runtimes, so you can rely on it, and everything we cover below should generally apply!
In the example we saw in the section on streaming, though, we did not use
poll_next
or Stream
, but instead used next
and StreamExt
. We could
work directly in terms of the poll_next
API by hand-writing our own Stream
state machines, of course, just as we could work with futures directly via
their poll
method. Using await
is much nicer, though, so the StreamExt
trait supplies the next
method so we can do just that.
#![allow(unused)] fn main() { use std::pin::Pin; use std::task::{Context, Poll}; trait Stream { type Item; fn poll_next( self: Pin<&mut Self>, cx: &mut Context<'_>, ) -> Poll<Option<Self::Item>>; } trait StreamExt: Stream { async fn next(&mut self) -> Option<Self::Item> where Self: Unpin; // other methods... } }
Note: The actual definition we used earlier in the chapter looks slightly different than this, because it supports versions of Rust which did not yet support using async functions in traits. As a result, it looks like this:
fn next(&mut self) -> Next<'_, Self> where Self: Unpin;
That Next
type is just a simple struct
which implements Future
and gives
a way to name the lifetime of the reference to self
with Next<'_, Self>
,
so that await
can work with this!
The StreamExt
trait is also the home of all the interesting methods available
to use with streams. StreamExt
is automatically implemented for every type
which implements Stream
, but they are separated out so that the community can
iterate on the foundational trait distinctly from the convenience APIs.
In the version of StreamExt
used in the trpl
crate, the trait not only
defines the next
method, it also supplies an implementation of next
, which
correctly handles the details of calling Stream::poll_next
. This means that
even when you need to write your own streaming data type, you only have to
implement Stream
, and then anyone who uses your data type can use StreamExt
and its methods with it automatically.
That’s all we’re going to cover for the lower-level details on these traits. To wrap up, let’s consider how futures (including streams), tasks, and threads all fit together!