Introduction
1.
Floating-point Math
1.1.
Short-vector Math Library
1.2.
Approximate functions
1.3.
Fused multiply-accumulate
2.
Target features
2.1.
Using RUSTFLAGS
2.2.
Using the target_feature attribute
2.3.
Interaction with inlining
2.4.
Detecting features at runtime
3.
Bounds checking
4.
Vertical and horizontal operations
5.
Performance profiling
5.1.
Profiling on Linux
5.2.
Using machine code analyzers
Light (default)
Rust
Coal
Navy
Ayu
Rust SIMD Performance Guide
Floating-point math
This chapter contains information pertaining to working with floating-point numbers.