Struct ide::CompletionItem

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#[non_exhaustive]
pub struct CompletionItem {
Show 14 fields pub label: SmolStr, pub label_detail: Option<SmolStr>, pub source_range: TextRange, pub text_edit: TextEdit, pub is_snippet: bool, pub kind: CompletionItemKind, pub lookup: SmolStr, pub detail: Option<String>, pub documentation: Option<Documentation>, pub deprecated: bool, pub trigger_call_info: bool, pub relevance: CompletionRelevance, pub ref_match: Option<(Mutability, TextSize)>, pub import_to_add: SmallVec<[(String, String); 1]>,
}
Expand description

CompletionItem describes a single completion entity which expands to 1 or more entries in the editor pop-up. It is basically a POD with various properties. To construct a CompletionItem, use [Builder::new] method and the [Builder] struct.

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§label: SmolStr

Label in the completion pop up which identifies completion.

§label_detail: Option<SmolStr>

Additional label details in the completion pop up that are displayed and aligned on the right side after the label.

§source_range: TextRange

Range of identifier that is being completed.

It should be used primarily for UI, but we also use this to convert generic TextEdit into LSP’s completion edit (see conv.rs).

source_range must contain the completion offset. text_edit should start with what source_range points to, or VSCode will filter out the completion silently.

§text_edit: TextEdit

What happens when user selects this item.

Typically, replaces source_range with new identifier.

§is_snippet: bool§kind: CompletionItemKind

What item (struct, function, etc) are we completing.

§lookup: SmolStr

Lookup is used to check if completion item indeed can complete current ident.

That is, in foo.bar$0 lookup of abracadabra will be accepted (it contains bar sub sequence), and quux will rejected.

§detail: Option<String>

Additional info to show in the UI pop up.

§documentation: Option<Documentation>§deprecated: bool

Whether this item is marked as deprecated

§trigger_call_info: bool

If completing a function call, ask the editor to show parameter popup after completion.

§relevance: CompletionRelevance

We use this to sort completion. Relevance records facts like “do the types align precisely?”. We can’t sort by relevances directly, they are only partially ordered.

Note that Relevance ignores fuzzy match score. We compute Relevance for all possible items, and then separately build an ordered completion list based on relevance and fuzzy matching with the already typed identifier.

§ref_match: Option<(Mutability, TextSize)>

Indicates that a reference or mutable reference to this variable is a possible match.

§import_to_add: SmallVec<[(String, String); 1]>

The import data to add to completion’s edits. (ImportPath, LastSegment)

Implementations§

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impl CompletionItem

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pub fn lookup(&self) -> &str

What string is used for filtering.

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pub fn ref_match(&self) -> Option<(String, Indel, CompletionRelevance)>

Trait Implementations§

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impl Clone for CompletionItem

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fn clone(&self) -> CompletionItem

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for CompletionItem

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more

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const ALIGN: usize = _

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