Enums
The enum
keyword allows the creation of a type which may be one of a few
different variants. Any variant which is valid as a struct
is also valid as
an enum
.
// Create an `enum` to classify a web event. Note how both // names and type information together specify the variant: // `PageLoad != PageUnload` and `KeyPress(char) != Paste(String)`. // Each is different and independent. enum WebEvent { // An `enum` may either be `unit-like`, PageLoad, PageUnload, // like tuple structs, KeyPress(char), Paste(String), // or c-like structures. Click { x: i64, y: i64 }, } // A function which takes a `WebEvent` enum as an argument and // returns nothing. fn inspect(event: WebEvent) { match event { WebEvent::PageLoad => println!("page loaded"), WebEvent::PageUnload => println!("page unloaded"), // Destructure `c` from inside the `enum`. WebEvent::KeyPress(c) => println!("pressed '{}'.", c), WebEvent::Paste(s) => println!("pasted \"{}\".", s), // Destructure `Click` into `x` and `y`. WebEvent::Click { x, y } => { println!("clicked at x={}, y={}.", x, y); }, } } fn main() { let pressed = WebEvent::KeyPress('x'); // `to_owned()` creates an owned `String` from a string slice. let pasted = WebEvent::Paste("my text".to_owned()); let click = WebEvent::Click { x: 20, y: 80 }; let load = WebEvent::PageLoad; let unload = WebEvent::PageUnload; inspect(pressed); inspect(pasted); inspect(click); inspect(load); inspect(unload); }
Type aliases
If you use a type alias, you can refer to each enum variant via its alias. This might be useful if the enum's name is too long or too generic, and you want to rename it.
enum VeryVerboseEnumOfThingsToDoWithNumbers { Add, Subtract, } // Creates a type alias type Operations = VeryVerboseEnumOfThingsToDoWithNumbers; fn main() { // We can refer to each variant via its alias, not its long and inconvenient // name. let x = Operations::Add; }
The most common place you'll see this is in impl
blocks using the Self
alias.
enum VeryVerboseEnumOfThingsToDoWithNumbers { Add, Subtract, } impl VeryVerboseEnumOfThingsToDoWithNumbers { fn run(&self, x: i32, y: i32) -> i32 { match self { Self::Add => x + y, Self::Subtract => x - y, } } }
To learn more about enums and type aliases, you can read the stabilization report from when this feature was stabilized into Rust.