Auto Concurrency

Async Rust brings three unique capabilities to Rust: the ability to apply ad-hoc concurrency, the ability to arbitrarily pause, cancel and resume operations, and finally the ability to combine these capabilities into new ones - such as ad-hoc timeouts. Async Rust also does one other thing: it decouples "concurrency" from "parallelism" - while in non-async Rust both are coupled into the "thread" primitive.

One challenge however is to make use of these capabilities. People notoriously struggle to use cancellation correctly, and are often caught off guard that computations after being suspended at an .await point may not necessarily be resumed ("cancelled"). Similarly: users will often struggle to apply fine-grained concurrency in their applications - because it fundamentally means exploding sequential control-flow sequences into Directed Acyclic control-flow Graphs (control-flow DAGs).

By Example: Swift

Swift has introduced the async let keyword to enable linear-looking control-flow which statically expands to a concurrent DAG backed by tasks. To see how this works we can reference SE-0304's example which provides a makeDinner routine:

func makeDinner() async throws -> Meal {
  async let veggies = chopVegetables()                    // 1. concurrent with: 2, 3
  async let meat = marinateMeat()                         // 2. concurrent with: 1, 3
  async let oven = preheatOven(temperature: 350)          // 3. concurrent with: 1, 2, 4

  let dish = Dish(ingredients: await [try veggies, meat]) // 4. depends on: 1, 2, concurrent with: 3
  return await oven.cook(dish, duration: .hours(3))       // 5. depends on: 3, 4, not concurrent
}

The following constraints and operations occur here:

  • constraint: dish depends on veggies and meat.
  • concurrency: veggies, meat, and oven are computed concurrently
  • constraint: Meal depends on oven and dish
  • concurrency: oven and dish are computed concurrently

In Swift the async let syntax automatically spawns tasks and ensures that they resolve when they need to. In Swift await {} and try {} apply not just to the top-level expressions but also to all sub-expressions, so for example awaiting the oven is handled by await oven.cook (..). We can translate this to Rust using the futures-concurrency library without having to use parallel tasks - just concurrent futures. That would look like this:


#![allow(unused)]
fn main() {
use futures_concurrency::prelude::*;

async fn make_dinner() -> SomeResult<Meal> {
    let dish = {
        let veggies = chop_vegetables();
        let meat = marinate_meat();
        let (veggies, meat) = (veggies, meat).try_join().await?;
        Dish::new(&[veggies, meat]).await
    };
    let (dish, oven) = (dish, preheat_oven(350)).try_join().await?;
    oven.cook(dish, Duration::from_mins(3 * 60)).await
}
}

Compared to Swift the control-flow here is much harder to tease apart. We've accurately described our concurrency DAG; but reversing it to understand intent has suddenly become a lot harder. Programmers generally have a better time understanding code when it can be read sequentially; and so it's no surprise that the Swift version is better at stating intent.

Auto-concurrency for Rust's Async Effect Contexts

Rust's async system differs a little from Swift's, but only in the details. The main differences as it comes to what we'd want to do here are three-fold:

  1. Swift's async primitive are tasks: which are managed, parallel async primitives. In Rust it's Future, which is unmanaged and not parallel by default - it's only concurrent.
  2. In Rust all .await points have to be explicit and recursive awaiting of expressions is not supported. This is because as mentioned earlier: functions may permanently yield control flow at .await points, and so they have to be called out in the source code.

For these reasons we can't quite do what Swift does - but I believe we could probably do something similar. From a language perspective, it seems like it should be possible to do a similar system to async let. Any number of async let statements can be joined together by the compiler into a single control-flow graph, as long as their outputs don't depend on each other. And if we're calling .await? on async let statements we can even ensure to insert calls to try_join so concurrently executing functions can early abort on error.


#![allow(unused)]
fn main() {
async fn make_dinner() -> SomeResult<Meal> {
    async let veggies = chop_vegetables();  // 1. concurrent with: 2, 3
    async let meat = marinate_meat();       // 2. concurrent with: 1, 3
    async let oven = preheat_oven(350);     // 3. concurrent with: 1, 2, 4

    async let dish = Dish(&[veggies.await?, meat.await?]);   // 4. depends on: 1, 2, concurrent with: 3
    oven.cook(dish.await, Duration::from_mins(3 * 60)).await // 5. depends on: 3, 4, not concurrent
}
}

Here, just like in the Swift example, we'd achieve concurrency between all independent steps. And where steps are dependent on one another, they would be computed as sequential. Each future still needs to be .awaited - but in order to be evaluated concurrently the program authors no longer have to figure it out by hand.

If we think about it, this feels like a natural evolution from the principles of async/.await. Just the syntax alone provides us with the ability to convert complex asynchronous callback graphs into seemingly imperative-looking code. And by extending that to concurrency too, we're able to reap even more benefits from it.

What about other concurrency operations?

A brief look at the futures-concurrency library will reveal a number of concurrency operations. Yet here we're only discussing one: Join. That is because all the other operations do something which is unique to async code, and so we have to write async code to make full use of it. Whereas join does not semantically change the code: it just takes independent sequential operations and runs them in concert.

Maybe-async and auto-concurrency

The main premise of #[maybe(async)] notations is that they can take sequential code and optionally run them without blocking. Under the system described in this post that code could not only be non-blocking, it could also be concurrent. Taking the system we're describing in the "Effect Generic Function Bodies and Bounds" draft, we could write our async let-based code example as follows to make it conditional over the async effect:


#![allow(unused)]
fn main() {
#[maybe(async)]  // <- changed `async fn` to `#[maybe(async)] fn`
fn make_dinner() -> SomeResult<Meal> {
    async let veggies = chop_vegetables();
    async let meat = marinate_meat();
    async let oven = preheat_oven(350);

    async let dish = Dish(&[veggies.await?, meat.await?]);
    oven.cook(dish.await, Duration::from_mins(3 * 60)).await
}
}

Which when evaluated synchronously would be lowered to the following code. This code blocks and runs sequentially, but that is the best we can do without async Rust's ad-hoc async capabilities.


#![allow(unused)]
fn main() {
fn make_dinner() -> SomeResult<Meal> {
    let veggies = chop_vegetables();
    let meat = marinate_meat();
    let oven = preheat_oven(350);

    let dish = Dish(&[veggies?, meat?]);
    oven.cook(dish, Duration::from_mins(3 * 60))
}
}

This is not the only way that #[maybe(async)] code could leverage async concurrency operations: an async version of const_eval_select would also work. It would, however, be by far the most convenient way of creating parity between both contexts. As well as make async Rust code that much easier to read.

A note on syntax

An earlier version of this document proposed using .co.await, .co_await, just .co or some other keyword to take the place of async let to indicate a concurrent .await can happen. The feasibility of syntax like that is not clear; though there would likely be distinct benefits to preserving the postfix nature of existing notations. Any further exploration of this direction should consider alternate syntaxes to async let. In particular as concurrent execution of for await loops is something that's also desirable, and would likely want syntax parity with concurrent execution of futures.

Conclusion

In this document we describe a mechanism inspired by Swift's async let primitive to author imperative-looking code which is lowered into concurrent, unmanaged futures. Rather than needing to manually convert linear code into a concurrent directed graph, the compiler could do that for us. Here is an example code as we would write it today using the Join::join operation, compared to a high-level async let based variant which would desugar into the same code.


#![allow(unused)]
fn main() {
/// A manual concurrent implementation using Rust 1.76 today.
async fn make_dinner() -> SomeResult<Meal> {
    let dish = {
        let veggies = chop_vegetables();
        let meat = marinate_meat();
        let (veggies, meat) = (veggies, meat).try_join().await?;
        Dish::new(&[veggies, meat]).await
    };
    let (dish, oven) = (dish, preheat_oven(350)).try_join().await?;
    oven.cook(dish, Duration::from_mins(3 * 60)).await
}

/// An automatic concurrent implementation using a hypothetical `async let`
/// feature. This would desugar into equivalent code as the manual example.
async fn make_dinner() -> SomeResult<Meal> {
    async let veggies = chop_vegetables();  // 1. concurrent with: 2, 3
    async let meat = marinate_meat();       // 2. concurrent with: 1, 3
    async let oven = preheat_oven(350);     // 3. concurrent with: 1, 2, 4

    async let dish = Dish(&[veggies.await?, meat.await?]);   // 4. depends on: 1, 2, concurrent with: 3
    oven.cook(dish.await, Duration::from_mins(3 * 60)).await // 5. depends on: 3, 4, not concurrent
}
}

This is not the first proposal to suggest an some form of concurrent notation for async Rust; to our knowledge that would be Conrad Ludgate in their async let blog post. However just like in Swift it seems to be based on the idea of managed multi-threaded tasks - not Rust's unmanaged, lightweight futures primitive.

A version of this is likely possible for multi-threaded code too; ostensibly via some kind of par keyword (par let / par for await..in). A full design is out of scope for this post; but it should be possible to improve Rust's parallel system in both async and non-async Rust alike (using tasks and threads respectively).

References