Currently we use inference to find the current type of otherwise-unannotated integer literals, and when that fails the type defaults to int. This is often felt to be potentially error-prone behavior.

This proposal removes the integer inference fallback and strengthens the types required for several language features that interact with integer inference.


With the integer fallback, small changes to code can change the inferred type in unexpected ways. It’s not clear how big a problem this is, but previous experiments1 indicate that removing the fallback has a relatively small impact on existing code, so it’s reasonable to back off of this feature in favor of more strict typing.

See also

Detailed design

The primary change here is that, when integer type inference fails, the compiler will emit an error instead of assigning the value the type int.

This change alone will cause a fair bit of existing code to be unable to type check because of lack of constraints. To add more constraints and increase likelihood of unification, we ‘tighten’ up what kinds of integers are required in some situations:

  • Array repeat counts must be uint ([expr, .. count])
  • << and >> require uint when shifting integral types

Finally, inference for as will be modified to track the types a value is being cast to for cases where the value being cast is unconstrained, like 0 as u8.

Treatment of enum discriminants will need to change:

enum Color { Red = 0, Green = 1, Blue = 2 }

Currently, an unsuffixed integer defaults to int. Instead, we will only require enum discriminants primitive integers of unspecified type; assigning an integer to an enum will behave as if casting from from the type of the integer to an unsigned integer with the size of the enum discriminant.


This will force users to type hint somewhat more often. In particular, ranges of unsigned ints may need to be type-hinted:

for _ in range(0u, 10) { }


Do none of this.

Unresolved questions

  • If we’re putting new restrictions on shift operators, should we change the traits, or just make the primitives special?