- Feature Name: Windows Subsystem
- Start Date: 2016-07-03
- RFC PR: rust-lang/rfcs#1665
- Rust Issue: rust-lang/rust#37499
Summary
Rust programs compiled for Windows will always allocate a console window on
startup. This behavior is controlled via the SUBSYSTEM
parameter passed to the
linker, and so can be overridden with specific compiler flags. However, doing
so will bypass the Rust-specific initialization code in libstd
, as when using
the MSVC toolchain, the entry point must be named WinMain
.
This RFC proposes supporting this case explicitly, allowing libstd
to
continue to be initialized correctly.
Motivation
The WINDOWS
subsystem is commonly used on Windows: desktop applications
typically do not want to flash up a console window on startup.
Currently, using the WINDOWS
subsystem from Rust is undocumented, and the
process is non-trivial when targeting the MSVC toolchain. There are a couple of
approaches, each with their own downsides:
Define a WinMain symbol
A new symbol pub extern "system" WinMain(...)
with specific argument
and return types must be declared, which will become the new entry point for
the program.
This is unsafe, and will skip the initialization code in libstd
.
The GNU toolchain will accept either entry point.
Override the entry point via linker options
This uses the same method as will be described in this RFC. However, it will
result in build scripts also being compiled for the WINDOWS
subsystem, which
can cause additional console windows to pop up during compilation, making the
system unusable while a build is in progress.
Detailed design
When an executable is linked while compiling for a Windows target, it will be linked for a specific subsystem. The subsystem determines how the operating system will run the executable, and will affect the execution environment of the program.
In practice, only two subsystems are very commonly used: CONSOLE
and
WINDOWS
, and from a user’s perspective, they determine whether a console will
be automatically created when the program is started.
New crate attribute
This RFC proposes two changes to solve this problem. The first is adding a top-level crate attribute to allow specifying which subsystem to use:
#![windows_subsystem = "windows"]
Initially, the set of possible values will be {windows, console}
, but may be
extended in future if desired.
The use of this attribute in a non-executable crate will result in a compiler warning. If compiling for a non-Windows target, the attribute will be silently ignored.
Additional linker argument
For the GNU toolchain, this will be sufficient. However, for the MSVC toolchain,
the linker will be expecting a WinMain
symbol, which will not exist.
There is some complexity to the way in which a different entry point is expected
when using the WINDOWS
subsystem. Firstly, the C-runtime library exports two
symbols designed to be used as an entry point:
mainCRTStartup
WinMainCRTStartup
LINK.exe
will use the subsystem to determine which of these symbols to use
as the default entry point if not overridden.
Each one performs some unspecified initialization of the CRT, before calling out
to a symbol defined within the program (main
or WinMain
respectively).
The second part of the solution is to pass an additional linker option when
targeting the MSVC toolchain:
/ENTRY:mainCRTStartup
This will override the entry point to always be mainCRTStartup
. For
console-subsystem programs this will have no effect, since it was already the
default, but for WINDOWS
subsystem programs, it will eliminate the need for
a WinMain
symbol to be defined.
This command line option will always be passed to the linker, regardless of the
presence or absence of the windows_subsystem
crate attribute, except when
the user specifies their own entry point in the linker arguments. This will
require rustc
to perform some basic parsing of the linker options.
Drawbacks
- A new platform-specific crate attribute.
- The difficulty of manually calling the Rust initialization code is potentially a more general problem, and this only solves a specific (if common) case.
- The subsystem must be specified earlier than is strictly required: when compiling C/C++ code only the linker, not the compiler, needs to actually be aware of the subsystem.
- It is assumed that the initialization performed by the two CRT entry points is identical. This seems to currently be the case, and is unlikely to change as this technique appears to be used fairly widely.
Alternatives
-
Only emit one of either
WinMain
ormain
fromrustc
based on a new command line option.This command line option would only be applicable when compiling an executable, and only for Windows platforms. No other supported platforms require a different entry point or additional linker arguments for programs designed to run with a graphical user interface.
rustc
will react to this command line option by changing the exported name of the entry point toWinMain
, and passing additional arguments to the linker to configure the correct subsystem. A mismatch here would result in linker errors.A similar option would need to be added to
Cargo.toml
to make usage as simple as possible.There’s some bike-shedding which can be done on the exact command line interface, but one possible option is shown below.
Rustc usage:
rustc foo.rs --crate-subsystem windows
Cargo.toml
[package] # ... [[bin]] name = "foo" path = "src/foo.rs" subsystem = "windows"
The
crate-subsystem
command line option would exist on all platforms, but would be ignored when compiling for a non-Windows target, so as to support cross-compiling. If not compiling a binary crate, specifying the option is an error regardless of the target.
Unresolved questions
None